11/3/2022 0 Comments L5r character creator![]() ![]() L5R RPG’s purpose is as a game of intrigue, inner turmoil and resolution, and choice and consequence, which is very different from what Adventures in Rokugan will deliver to players. ![]() With all this exciting news about Adventures in Rokugan, where does that leave the current edition of L5R RPG? The good news is that Adventures in Rokugan does not exist to replace L5R RPG. The Fantasy Flight Games L5R Story Team headed by Katrina Ostrander also gave tremendous feedback and guidance on the project, ensuring that the game would both feel mythic and include important touchstones from L5R’s past. And Welden Bringhurst rounded out the team as mechanics co-designer, helping to anchor the game in the feel of 5e DnD while pushing the class mechanics in exciting new directions that make them feel highly distinct from the offerings available in the SRD. Lydia Suen joined as lead story designer, bringing her exceptional creativity, extensive knowledge of both DnD and East Asian folklore to the task of realizing mythic Rokugan. Max Brooke returned to take on the role of lead mechanics designer (a reprisal of his role on the current edition of Legend of the Five Rings RPG). Veteran producer Sam Gregor-Stewart oversaw the operation and kept everything running smoothly. Shades of gray may rule L5R RPG, but the setting of Rokugan is unquestionably one where stories of heroic courage, mythic monsters, and vile schemes hold special importance.įor a project as thematically ambitious as Adventures in Rokugan, we knew we’d need people who understood both L5R’s history and 5e’s mechanics and feel. The climactic culmination of the Living Card Game storyline saw Bayushi Shoju weave a grand fable (with himself as the villain) to save all of Rokugan from the forces of supernatural evil. The story of Lady Sun, Lord Moon, and their heroic children who fell to earth to found the Emerald Empire has been a pillar of L5R since its inception. Mythology has always played an incredibly central role within the L5R setting. And we found that the answer lay within the vast wealth of stories of Rokugan written over the past twenty years. When the proposal for Adventures in Rokugan first came together, we knew we’d need to address this question to move forward. This raises a difficult question: how can the design make a game feel both like the world of Rokugan and like the experience of DnD? By contrast, DnD’s mechanics tend to guide play toward the swashbuckling tropes of high adventure, tactical problem-solving, and the fantasy of being just a bit more than mortal. L5R has often emphasized choice and consequence, the conflict between desire and obligation, and the risks inherent in choosing to fight when diplomacy or intrigue could serve one’s purpose. As a roleplaying game, The Legend of the Five Rings has typically expressed a very different set of themes from DnD through its mechanics. ![]()
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